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Fancy Feathers
The quick-moving collecting game for 2* players
By order of your baroness, you begin to search for noble pheasants for the pheasantry... sadly, you are not alone.
Snatch the most beautiful birds to finish the game with the most precious animal collection.
Game components
72 animal cards (12 animal types, each with 2 sets of 3 cards)
6 servant cards
2 wooden discs
Why do we write "2* players"? With each copy of Fancy Feathers, you can play with 2.
The game is also great fun with
up to 6 players. For that purpose, you will need 1 or 2 additional copies of the game to provide additional animal cards and
wooden discs.
Before starting the first game
The sticker sheet includes 6 stickers. Choose 2 of them and stick 1 each on both discs, so you can play with your own
servants during the game. If you are playing with multiple copies, each disc should have a different sticker.
Let us introduce Ronald...
Fancy Feathers is easy to learn. Even so, you may have questions. As you will see, Ronald already asked most of them. And if
Ronald understands how to play this game, then everybody will understand it.
Game preparation
Always play with 6 animal types. For your first game
use the following animal types (each type has their
own colored frame):
Golden Pheasant, Pheasant Fart, Lady Amherst's
Pheasant, Blood Pheasant, Reeves's Pheasant,
Green Pheasant. In all following games choose
6 of the 12 animal types.
Yes, Ronald, Pheasant Fart, Nest, Mirror, and Trap are regarded as animals, too (please check "The 12 animal types").
For each chosen animal type, use all 6 cards (both sets). Return the 6 unused animal types (total 36 cards) back to the box.
Shuffle the chosen 36 cards and place them in a facedown card stack .
Place the topmost 6 cards from the stack back in
the box without looking at them, so you do not know exactly which animals will show up during the game.
Each player chooses a servant, takes the disc and places the matching card in front of them. Place the chosen discs in random
order in a stack .
Draw 5 cards from the card stack and place them face up to create the Path in front of the discs .
You can now start collecting the animals!
How to play
In Fancy Feathers, you try to collect the most precious animals. During the game, more and more animals show up on the
Path. At the end of the game, score your collected animals. Each animal type has their own effects to score points or lose
points. Easy to remember: for
you score points, for you lose points.
The most important rule: if the discs are on the same space, for example at the start of the game in front of the Path,
or on the same card during the game, place them in a stack on top of each other.
The player whose disc is furthest behind on the Path always takes their turn; they may take more than one turn in a row.
A disc on top of another disc is considered behind the other. Follow these 2 steps:
Step 1. At the start of your turn, if your disc is behind and alone on a card, place the disc briefly aside. Collect this card
and all cards behind that in reverse order: first take the card at the start of the Path and last take this card. Place the
cards facedown below your servant card. You may look at these cards any time, but do not show them to your opponent.
If your disc is on top of the other disc, do not take cards and instead continue directly to Step 2.
Yes, Ronald, you must take all these cards, even if they hurt you. It was your own decision to move to that card.
On Yucata, you can choose to play with the collected cards visible to opponents instead. This is recommended for asynchronous games.
Step 2. Look at the cards further up on the Path. Move your disc forward to the desired card, and place your disc either on
the empty card or on top of the other disc. If your disc is foremost on the Path, draw cards and place them face up at the
front of the Path, until there are again 5 face up cards in front of your disc.
If there are not enough cards left in the stack, place as many as possible.
The Path is thereby finished and the game soon, too.
The end of the pheasant search
Once all animal cards are placed on the Path and the stack is depleted, during Step 2 you may leave the Path and place your
disc in front of you. The pheasant search ends for you!
If your opponent left the Path, you may either collect some or all of the remaining cards in front of your disc. Just follow
the rules and move forward to the desired card to collect that card and all cards behind your disc. If you do not like the
cards at the end of the Path, of course you may also leave the Path and ignore these last cards.
No, Ronald, you cannot pick your desired cards at the end of the Path. You still collect them all in uninterrupted groups.
Scoring
After you both leave the Parth, score your collected animals. Please check the following list of cards for the points of each
of the 12 animal types. If you collected the most points, you win Fancy Feathers! In the case of a tie, the player who left
the Path earlier wins among the tied players.
Pheasantry with 3-6 players
If you want to play Fancy Feathers with 3-6 players, you need 2 to 3 copies of this game to have additional sets of animal
cards and discs for all players. Please make sure to use different stickers for all wooden discs.
Game preparation: for each chosen animal type, use 1 set of 3 cards per player (54 cards for 3 players, 72 cards for 4
players and so on). After shuffling the chosen cards, remove 3 cards per player from the top of the card stack without
looking at them and place them in the box. Place all the discs in random order in a stack. Then, draw 5 cards and place
them face up to create the Path in front of the discs.
How to play: all other game rules are the same. If your disc is furthest behind on the Path, either alone on a card or on top
of the rearmost stack of discs, it is your turn. If your disc is foremost on the Path at the end of your turn, draw as many cards
as necessary and place them face up at the front of the Path, so that there are 5 face up cards in front of your foremost disc.
You win a tie during scoring if you left the Path earlier than your tied opponents.
With 3 to 6 players, you can make more tactical decisions how far forward you move on the Path. Sometimes it pays to
move on top of another disc, so you force a straggler to pass your disc on the Path (as you will see in the following example).
Thus, you can evade undesired cards on the Path and still have your next turn before the players whose discs are below
your disc in the stack.
The 12 animal types
You always play with 6 of the 12 animal types. Each animal type has its own effects how you score or lose points. For
you score points, for you lose points. For some animal types, your amount of collected cards is important, for other
types you count every single card.
Thank you for the reminder, Ronald: Pheasant Fart, Nest, Mirror, and Trap are animals, too.
Golden Pheasant:
The set of Golden
Pheasants consists of 3 different cards.
For each Golden Pheasant score the stated
1, 2, or 3 points.
Pheasant Fart:
The set of Pheasant Farts
consists of 3 different cards.
For each Pheasant Fart lose the stated 1, 2,
or 3 points.
Lady Amherst's Pheasant:
For each Lady
Amherst's Pheasant score 0 points. Only if
you collected the fewest total number of
cards of all animal types (this can be both of
you), score 5 points for each Lady Amherst’s
Pheasant.
Example: Angelika collected 13 animals including 2 of these
pheasants. Hedwig collected 15 animals including 3 of these
pheasants. Angelika scores 10 points for her Lady Amherst’s
Pheasants (2x 5 points), while Hedwig scores 0 points for hers.
Blood Pheasant:
For 1 Blood Pheasant
score 3 points, for 2 score 6 points.
For each
additional Blood Pheasant subtract 3 points
from that. To simplify matters, on the cards
we already calculated the points for the first
five Blood Pheasants.
Green Pheasant:
For every Green Pheasant
pair score 5 points. For an unmatched Green
Pheasant lose 2 points.
Example: With 5 Green Pheasants, Hedwig
scores 8 points (2x 5 points minus 1x 2 points).
Peacock:
For 1 Peacock, lose 10 points.
Starting with 2 Peacocks, instead score 2
points each: For 2 Peacocks score 4 points,
for 3 score 6 points, for 4 score 8 points
and so on.
Nest:
For each Nest score as many points
as your total number of collected Nests,
with a maximum of 5 Nests.
Example: Angelika scores 9 points for
3 Nests (3x 3 points).
Reeves's Pheasant:
For 1 Reeves's
Pheasant lose 5 points, for 2 lose 4 points.
Starting with 3 Reeves's Pheasants instead
score points: For 3 Reeves's Pheasants score
3 points, for 4 score 8 points and for 5 score
a maximum of 15 points. You do not score
additional points for further Reeves's Pheasants.
Trap:
If you collect a Trap, place it briefly
aside. After moving your disc, give the Trap
to the player who is taking the next turn.
This can be yourself.
For each Trap lose 1 point.
Mirror:
For each Mirror, score as many points
as you collected other animal types. If you
do not have any other animal types, your
mirrors score 0 points.
Example: Besides 2 Mirrors Hedwig also
collected Golden and Green Pheasants.
She scores a total of 4 points for the Mirrors (2x 2 points).
Monal:
The set of Monals consists of
3 different cards.
You only score points for your smallest
Monals! Depending on their size, score the
stated 3, 5, or 7 points!
If you collect Monals
of different sizes, you score 0 points for your
bigger Monals!
Example: Angelika collected 1 Monal for 7 points and 2
Monals for 3 points. She scores a total of 6 points for the
small Monals (2x 3 points). The big Monal does not score
points.
Fox:
If you collect a Fox, immediately lose
1 of your collected cards of your choice and
place it facedown back into the game box.
This can be a card you collected this turn on
the Path before the Fox, or a card below your
servant card.
For each Fox collect 2 points.
When playing with open cards, the card returned with the Fox will be visible to all players.
It is getting colorful!
New pheasants are spotted on the path. Thus, you immediately hit the trail to offer your
baroness some variety of game.
Game Components
• 36 animal cards (6 animal types, each with 2 sets of 3 cards)
This expansion is for 2*players as well! With the animal cards of this expansion you
can play with 2. For up to 4 players you need 2 copies of this expansion. For up to 6 players
you need 3 copies.
You also need the base game Fancy Feathers to play It is getting colorful!.
Game Preparation
Always play with 6 animal types. For the first two games of It is getting colorful! we
suggest to play with the following 6 animal types from the expansion and base game.
1st game: Crested Fireback, Sumatran Pheasant, Long Hand Net, Golden Pheasant,
Reeves’s Pheasant, and Mirror.
2nd game: Koklass Pheasant, Eared Pheasant, Barking Dog, Pheasant Fart,
Green Pheasant, and Nest.
In all following games choose 6 of the 18 animal types in all.
Yes, Ronald, just like Pheasant Fart, Nest, Mirror, and Trap from the base game,
the Long Hand Net is regarded as an animal, too.
Prepare everything else as usual, before collecting animals again!
The 6 Animal Types
Each animal type has its own effects how you score or lose points. For some animal types,
your amount of collected cards is important, for other types you count every single card.
If a collected card offers an action, you must take that action. Only if the action is non-executable, you can collect the card and ignore the action.
Crested Fireback:
For exactly 3 Crested Firebacks score 10 points.
If you have a different amount of Crested Firebacks, score 0 points.
Koklass Pheasant:
For 1 Koklass Pheasant score 7 points, for 2 score
5 points, and for 3 or more 3 points.
Sumatran Pheasant:
For each Sumatran Pheasant score 0 points. Only if
you collected the fewest total number of Sumatran Pheasants (this can be
both of you), score 5 points for each Sumatran Pheasant. If you collected
instead the most Sumatran Pheasants, lose 1 point for each Sumatran
Pheasant, even if you are the only one who collected them.
Long Hand Net:
: If you collect a Long Hand Net, immediately collect an
empty card (a card without any disc) from the Path as well. You can choose
any empty card on the Path and take its action, if the card offers one.
If you are the last to leave the Path and you collect all remaining animal
cards including a Long Hand Net, of course you cannot collect another card
anymore.
For each Long Hand Net lose 2 points.
Eared Pheasant:
The set of Eared Pheasants
consists of 3 different cards: blue, white, and
brown Eared Pheasant. Score 3 points for each
different-colored Eared Pheasant.
If you collect
at least 2 Eared Pheasants of the same color,
score 0 points for all of your Eared Pheasants,
regardless of their colors.
Example: Angelika collected 1 white and 1 blue Eared Pheasant. She scores 6 points (2x 3 points).
If she would have collected 2 brown Eared Pheasants as well, she would score 0 points for all
of her Eared Pheasants
Barking Dog:
If you collect a Barking Dog, immediately lose another of
your collected cards of your choice and place it face up at the end of the
Path. This can be a card you collected this turn on the Path before the
Barking Dog, or a card below your servant card.
Exception: You cannot choose a Barking Dog!
If you collect a Barking Dog at the start of the game and you have not
collected another card already, ignore this rule. If you are the last to leave the Path and you
collect all remaining animal cards including a Barking Dog, you still must lose a card for
them and place that card facedown back into the game box.
For each Barking Dog score 1 point.
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